YapYap Complete Enemy Bestiary & Counter Guide
Welcome, aspiring apprentices, to the definitive guide on surviving the perilous wizard's tower in YAPYAP! As you embark on your mischievous quest to vandalize the Arch-Wizard's abode, you'll inevitably encounter a diverse array of magical creatures and monstrous guardians. Understanding your foes is paramount to your success, and often, your very survival. This guide will equip you with the knowledge to identify, analyze, and effectively counter every single enemy type lurking within the tower's treacherous halls.
From the bomb-tossing Goblins to the terrifying The Jester, each adversary presents a unique challenge. We'll delve into their visual characteristics, dissect their attack patterns, and reveal the most potent strategies to exploit their weaknesses. Prepare to turn the tables on these magical menaces and ensure your pranks go off without a hitch!
The Denizens of the Tower: A Full Bestiary
The Arch-Wizard's tower is teeming with a variety of hostile entities, each with its own quirks and dangers. Here's a comprehensive look at all 11 enemy types you'll face:
1. Goblins
Goblins are the most common adversaries you'll encounter. These small, green-skinned creatures are often found in groups, especially in later stages, and can be surprisingly dangerous when numerous.

- Visual Identification: Small, green, often carrying crude weapons like bombs or knives. Appear in groups of three or more.
- Attack Patterns: They primarily attack by throwing bombs or engaging in close-quarters combat with their knives. Their bombs can deal significant area damage.
- Counter Strategies:
Goblinsare relatively weak individually. ThePiss-Yukspell is surprisingly effective for racking up points and dealing with them. A basicWooden Wandattack can easily repel them. If they throw a bomb, you can often pick it up and throw it back. Be wary when they appear in large numbers, as their combined attacks can quickly overwhelm you.
2. Guard/Knight
These armored Guards, often referred to as Knights, are formidable sentinels of the tower. They are easily recognizable by their helmets and large swords.
- Visual Identification: Helmeted figures wielding massive greatswords.
- Attack Patterns: They deliver powerful melee swings with their greatswords, each hit dealing a substantial 50 damage, which is half of your total health.
- Counter Strategies: Their helmets are a weak point. Striking their helmet will disorient them and award you points.
Guardsare not adept at tracking, making them relatively easy to evade. If you choose to engage them directly, disorient them by hitting their helmet, then follow up with aFire Staffattack for maximum effect.
3. The Jester
One of the most terrifying and lethal entities in YAPYAP, The Jester is a force to be reckoned with. Its presence is often heralded by its chilling laughter.
- Visual Identification: Extremely fast-moving, often accompanied by distinct laughter.
- Attack Patterns:
The Jesteris an instant-kill threat upon contact. It does not engage in prolonged combat. - Counter Strategies: There is no fighting
The Jester; only fleeing. If you find yourself cornered, your only hope is for your teammates to complete the objective while you distract or evade. Prioritize escape above all else whenThe Jesteris near.
4. The Eye
The Eye is a floating, ethereal entity that can appear randomly throughout the tower, posing a persistent threat.
- Visual Identification: A large, disembodied eye that floats menacingly.
- Attack Patterns: It attacks by firing continuous laser beams that can quickly deplete your health.
- Counter Strategies: Firing any spell at
The Eyewill cause it to disappear and reappear elsewhere, temporarily neutralizing the threat. Breaking line of sight will also stop its laser attack. Eventually,The Eyewill vanish on its own, so sometimes evasion is the best strategy.
5. The Slime
The Slime is a massive, gelatinous cube that can become a significant environmental hazard, trapping players.
- Visual Identification: A large, green, translucent cube of slime.
- Attack Patterns: It doesn't directly attack with damage but can block doorways or pathways, trapping players and forcing them into encounters with other, more dangerous monsters.
- Counter Strategies: The
Piss-Yukspell is highly effective againstThe Slime. Continuously castingPiss-Yukon it will eventually cause it to explode, clearing the path.
6. Time Ghost
The Time Ghost is a unique threat that appears only when the night timer expires, signaling the end of your allotted time in the tower.
- Visual Identification: An ethereal, ghostly figure that manifests when the timer runs out.
- Attack Patterns: It instantly kills all remaining players on the map.
- Counter Strategies: There is no counter-strategy other than evacuation. The only way to survive
The Time Ghostis to successfully escape the tower before the timer reaches zero. Combat is impossible.
7. Doppelganger
Doppelgangers are insidious foes that can mimic the appearance of other players, creating confusion and distrust within your team.

- Visual Identification: Appears identical to another player character. Their true form is revealed when they attack.
- Attack Patterns: They attack by opening their jaw and screaming, which drains your health and applies a
Silencedebuff, preventing you from casting spells. - Counter Strategies: Any spell attack will cause a
Doppelgangerto flee. TheTelekinetic Staffcan be used to blast them away, providing a quick escape or interruption.
8. Mimic
Mimics are cunning creatures that can disguise themselves as various inanimate objects within the tower, waiting for an unsuspecting victim.
- Visual Identification: Can take the form of everyday objects like kettles, skulls, or other environmental props. They reveal their true form when approached.
- Attack Patterns: They leap out and attempt to devour players, dealing 40-50 damage per attack.
- Characteristics:
Mimicsare fast and possess high health, making them tough opponents. - Counter Strategies: Upon identifying a
Mimic, your best bet is to immediately flee. Alternatively, use theTelekinetic Staffto push them away, creating distance and buying time.
9. Skull Spider
Skull Spiders are grotesque and highly dangerous arachnid-like creatures with a skull for a head. They are as threatening, if not more so, than Mimics.
- Visual Identification: Large, spider-like creature with a prominent skull for a head.
- Threat Level: Extremely dangerous, comparable to or exceeding
Mimicsin lethality. - Counter Strategies: Fleeing is almost always the best option when encountering a
Skull Spider. Spells likeTeleblastcan be used to create an opening or slow them down, giving you precious seconds to escape.
10. Red Chair
An unexpected, yet surprisingly persistent, foe, the Red Chair is an animated piece of furniture that comes to life when you get too close.

- Visual Identification: A seemingly ordinary red chair that animates and attacks when approached.
- Attack Patterns: It attacks by lunging at players, dealing approximately 30 damage per hit.
- Counter Strategies: If you flee, the
Red Chairwill eventually stop its pursuit. If you wish to destroy it, spells likeFireorCandlecan be effective.
11. Chicken Creature
These bizarre Chicken Creatures are less about direct harm and more about temporary incapacitation and disruption.
- Visual Identification: Strange creatures with chicken legs, often appearing in groups.
- Attack Patterns: They do not deal damage but will temporarily transform players into one of their kind, hindering your actions.
- Counter Strategies: If a
Chicken Creaturehas a phrase above its head, speaking that specific incantation will cause it to disappear, freeing you or your teammates from its effect.
Conclusion
Mastering the art of enemy identification and counter-strategy is a cornerstone of success in YAPYAP. By understanding the unique behaviors and weaknesses of each of the 11 enemy types, you can navigate the Arch-Wizard's tower with greater confidence and efficiency. Remember to adapt your approach, utilize your spells wisely, and always be prepared to flee when facing overwhelming odds. With this bestiary in hand, you're now better equipped to cause maximum chaos and emerge victorious from every mischievous endeavor. Good luck, and may your pranks be legendary!